Lead Technical Animator [Avatar: Frontiers of Pandora]

Ubisoft Entertainment Sweden AB / Grafiska jobb / Malmö
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Job Description
Avatar: Frontiers of PandoraTM is a first person, action-adventure game developed by Massive Entertainment - a Ubisoft studio in collaboration with Lightstorm Entertainment and Disney. Built using the latest iteration of the Snowdrop engine, and developed exclusively for the new generation of consoles and PC, Avatar: Frontiers of Pandora brings to life the alluring world of Pandora with all of its beauty and danger in an immersive, open world experience.
As a Lead at Massive, you 'll supervise and mentor a team of talented Technical Animators. You will contribute to crafting a stunning interactive world, by bringing your own thoughts and experience to the table while inspiring your team to push the limits. As a Lead you are the expert and support on how to set up and guide the team on technical challenges for the execution of this work, collaborating with programmers, animators, character artists, and game designers. You'll also collaborate with other Leads, Producers, and multidisciplinary developers across our AAA production.
This is a permanent position based in Malmö Sweden, with the opportunity to work partially from home according to our Flexible Workplace Policy. Please apply in English (our company language), and we'll check your application asap!
What you'll do
Prioritizing, supervising and planning the team's day-to-day work
Providing constructive feedback, mentoring and coaching a team of Technical Animators
Ensuring a productive workflow and beneficial relationships with multiple internal and external stakeholders
Ensuring deliverables are completed on-time, on specs and up to quality standards
Create and maintain an animation pipeline and DCC tools for gameplay and cinematic animators and character artists
Supporting the gameplay and cinematic animation teams with animatable rigs
Support animators with procedural animation solutions for some characters and vehicles
Establish real-time IK solutions for any gameplay feature that requires it
Debug animation and character problems in the game

Qualifications
What you'll bring
You are a motivated and team-oriented Lead, dedicated to the craft of Technical Animation. You find the team's achievements to be motivating and are able to supervise a team of like-minded people providing positive feedback and support whenever needed. You understand the challenges of real-time production and have previous experience with animation and character pipelines, animation systems, and character rigging. Besides the above we're looking for someone aligned with our core values and the following skills and experience:
Professional experience supervising Technical Animation within game production(s) or movie industry
Professional animation experience in rigging either from the game or movie industry
Professional experience with setting up and/or maintaining animation and character pipelines
Professional experience working with Maya, Mobu, Blender or other DCCs
Professional experience with Game Engines (unreal, unity or similar)
Ideally some experience setting animation systems in state machines
Relevant portfolio/demo reel is desirable

You can also find a summary of the Massive Job Perks here.
Questions? We're happy to answer them. Please contact Moa Sellin Ödling, Talent Acquisition Specialist, at moa.sellin-odling@massive.se
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 750 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been - and still is - to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.

Publiceringsdatum
2021-12-14

Så ansöker du
Sista dag att ansöka är 2021-12-25
Klicka på denna länk för att göra din ansökan

Adress
Ubisoft Entertainment Sweden AB
Barkgatan 5
21422 Malmö

Omfattning
Detta är ett heltidsjobb.

Arbetsgivare
Ubisoft Entertainment Sweden AB (org.nr 556758-3611)
Barkgatan 5 (visa karta)
214 22  MALMÖ

Jobbnummer
6178915

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