Technical Artist

Ubisoft Entertainment Sweden AB / Grafiska jobb / Malmö
2012-07-17
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Massive is looking for a Technical Artist with previous experience from the games industry. You will be pushing the visual quality for our AAA RPG and the tech behind it. You will frequently interact with other Technical artist, artist and programmers. The project is a very ambitious next gen project, and we are aiming for the highest possible quality. The position is open to intermediate and senior applicants.

Responsibilities:
• Day-to-day Art and Tech team support
• Help solve specific issues blocking production
• Assist other team members in achieving their tasks more efficiently
• Training of colleagues
• Documentation of systems and art pipeline
• Safeguard memory budgets for art assets
• Performance optimization of art assets
• Streaming set up and techniques for in engine assets

You as a Candidate:
You are a passionate gamer and an even more passionate Technical Artist. You have spent a lot of time playing benchmark titles on both PC and Consoles. You are open to new ideas and you constantly strive to push your work to the highest possible level. Good enough is not in your vocabulary; excellent is your lowest acceptable standard. As a Technical Artist you are inspired by new technology and cleaver solutions. You are constantly on the lookout for ways to improve the visual quality, the tech behind it or the workflow to achieve it. It's also important that you have strong verbal and written communication skills to be able to share your knowledge to the rest of the team. Preferably you have a combination of classical or 3D art training with a good technical knowledge and a focus on games. Experience of multi-platform development is meriting.

Required skills and experience:
• Positive can-do attitude
• Approachable, flexible and responsible
• Used to working independently within a group
• Ability to quickly learn new tools
• Good understanding of the artist pipeline and workflow
• Problem solving
• Working knowledge at least one of the following; 3DSMAX, Maya, Modo, Zbrush and Photoshop (preferable Modo or Maya)
• Shipped two AAA game titles as Technical Artist or Artist
• Experience with art asset optimization techniques
• Experience with memory budgets and optimization
• Experience from in engine streaming techniques

Additional Bonus skills:
• Game engine knowledge
• Previous exposure to all areas of game content development ( Environment Modeling, Animation, Visual Effects, Lighting, Characters, etc.Scripting (mel, python, max script)
• Experience from FPS and Third Person open world game development
• Artist background

About Massive

Longing for being part of a fun, creative and passionate environment? We can offer you a dynamic and fun environment, a friendly atmosphere and lots of competent and creative colleagues! Are you up for it? On top of that we have great support from Ubisoft and uncompromising commitment to remain a top 5 development studio. It's time to come aboard for the ride!
Ubisoft Massive is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, one of the largest publishers in the world. With around 240 passionate game developers working on several major titles of different genres, we continue to expand to meet the demands of gamers worldwide.

How to apply:
Please send your application and CV to jobs@massive.se and state ?Technical Artist? as reference code. Please note that applications without work samples will not be considered.

Publiceringsdatum
2012-07-17

Arbetstider och omfattning
Tillsvidare
Heltid

Ersättning
Fast lön

Så ansöker du
Sista dag att ansöka är 2012-08-15
Ange följande referens när du ansöker: Technical Artist
Ansökan kan skickas till e-postadress: jobs@massive.se

Kontakt
Alina Daina, Recruiter, 040-6001000 (växeln), jobs@massive.se

Företag
UBISOFT ENTERTAINMENT SWEDEN AB

Adress
UBISOFT ENTERTAINMENT SWEDEN AB
BOX 4297
20314 MALMÖ

Kontorsadress
DROTTNINGGATAN 34
MALMÖ

Övriga kontaktuppgifter
Telefonnummer: 040-6001000

Jobbnummer
1297024

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