Senior Character Artist [Avatar Project]

Ubisoft Entertainment Sweden AB / Grafiska jobb / Malmö
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Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in an open and friendly environment where you will work with some of the best craftsmen in the industry. Are you up for it? Come aboard for the ride!
Job Description
We're looking for two passionate artists to join our Art Team for the recently announced Avatar game and help create the characters of Pandora, from the Na'vi's and human colonies to the wide range of creatures inhabiting the living world. Share your passion and skills for creating high quality character assets from inside out -- high and low poly modeling, texturing and ultimately seeing your creation come to life in the game. Your experience and knowledge on techniques and workflows will be an important addition to our creative force as we strive to push the quality bar for real-time character art even higher.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Working closely with the character lead and concept team to conceptualize and create high quality characters and accessories based on original art and/or photographic reference
Collaborating with our shader tech team to create and apply textures and materials with aesthetic appreciation on real world references and in-game lighting while staying true to the game's narrative
Participate in the set up and maintenance of character production pipelines
Working within the engine to preview, iterate, optimize and polish models to a quality bar and visual direction as set by the Art Director
Collaborating with the animation tech team to help define modeling standards for rigging, deformation, and simulation within performance budgets, and other run-time requirement
Participate in setting a high quality standard across the team. This entails mentoring more junior level artists and off-site developers creating and aiding direction and feedback

You as a person
As an experienced character artist, you're currently looking for a new opportunity; you want an ambitious project and a team to help push your skills to the next level. Your passion for storytelling through character art shows in your craftsmanship, where you like to try out various ways of tackling challenging tasks. You are equally as eager to create aesthetically pleasing characters as you are interested in diving into the technical side of the process. All in pursuit of realizing a common creative goal.
You're keen on collaborating with concept artists, animators and tech art teams, among others, to make sure the narrative and lore of the world is reflected in the characters and creatures. Your skills as a team player also shows in the feedback driven production environment that encourages cross-team communication. You understand that collaborations through giving and receiving constructive feedback always produce superior results.
Qualifications
Besides the above we're looking for someone with experience within the following areas:
5+ years of experience working with character art, with 1 or more published titles
A portfolio that showcases your most recent works complete with detailed breakdowns of your contributions (if from published title). Online portfolio is preferred
Proficiency in Zbrush and at least one of the major 3D modeling packages and texturing software
Up to date knowledge on the methods, software innovations and other technologies related to character creation
Eagerness to do research on the technical processes involved such as in shaders, rigs and rendering
Worked extensively with at least one game engine
Working knowledge of additional softwares such as Substance Painter and Marvelous Designer is a bonus
Experience working with scan data is beneficial

Good to know
As we aim to build a team who continuously push the boundaries of what's possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process.
We look forward to receiving your application and learning more about you. In the meantime, why not take a look at the videos posted below?
Additional information
Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world's third largest independent video game publisher. We are more than 650 people from 45+ different countries working together to produce major titles such as World in Conflict, Far Cry 3, Tom Clancy's The Division and our latest Avatar Project.
We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio.
Ubisoft is committed to enriching players' lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery.
At Ubisoft, you'll grow and collaborate with highly talented teams from around the world. Our massively friendly work environment will inspire you to go above and beyond to create experiences and brands people will fall in love with.
All your information will be kept confidential according to EEO guidelines.

Publiceringsdatum
2019-10-17

Så ansöker du
Sista dag att ansöka är 2019-10-31
Klicka på denna länk för att göra din ansökan

Adress
Ubisoft Entertainment Sweden AB
DROTTNINGGATAN 34
20314 MALMÖ

Omfattning
Detta är ett heltidsjobb.

Arbetsgivare
Ubisoft Entertainment Sweden AB (org.nr 556758-3611)
Drottninggatan 34 (visa karta)
203 14  MALMÖ

Arbetsplats
Ubisoft Entertainment Sweden AB

Jobbnummer
4858532

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