Technical Artist
EA Digital Illusions CE AB / Datajobb / Stockholm
2016-07-04
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hela Sverige Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. DICE artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride. Some games go for a look that is as realistic as possible, while others aim for a more stylized or fantastical look. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.
The Technical Artists (TA) act as a bridge between the artists and programmers working on a game. They ensure that art assets can be easily integrated into a game without sacrificing the overall artistic vision or exceeding the technical limits of the chosen platform. Technical Artist is becoming increasingly important as game systems become more complex. The Technical Artists work as part of the art team, and coordinate closely with the lead artists and the art director, as well as with the lead programmers.
The main areas of responsibility for Technical Artists is investigating new techniques and implementing them within the team. The job often includes an instructional element, with the Technical Artist sharing their knowledge with other artists via training and mentoring sessions.
The Technical Artist typically works one step removed from the direct creation of game art assets. Instead, they act in more of an advisory position, setting up the systems of production as well as solving problems as they arise. It?s crucial for the Technical Artist to keep up-to-date in changes in technology, both in terms of console hardware, art packages, and new techniques. The Technical Artist is expected to be able to create custom tools to improve the efficiency of their team. This is usually carried out using the scripting languages included in the main modeling packages.
The Technical Artist will also research and oversee the implementation of rendering techniques such as normal and specular maps, particle systems, and pixel shaders as well.
What skills does DICE look for?
Technical Artists are generally required to have between two to five years? experience. Involving both art or programming experience, a Technical Artist can come from either background, though most tend to have been artists who have specialized in a particular area of art production.
They should have a detailed knowledge of at least one industry-standard art package. The use of scripting languages is required, as is an understanding of the limitations of console hardware. Some Technical Artists come to games after holding a similar position in the film or special effects industries, where experience of high-end rendering techniques or complex animation are useful skills.
The role of Technical Artist is a specialized one. Candidates must be able to show technical proficiency in areas such as lighting and rendering, texturing, and graphics-related programming languages such as shaders. They should also have extensive knowledge of art packages ranging from modeling to texturing and special effects, and be able to customize them to be as streamlined as possible for specific projects.
Skillset
• Problem solver
• Like to help and support
• Exper
Varaktighet, arbetstid
Visstidsanställning 6 månader eller längre
Heltid
Publiceringsdatum2016-07-04ErsättningFast månads- vecko- eller timlön
FöretagEA DIGITAL ILLUSIONS CE AB
AdressEA DIGITAL ILLUSIONS CE AB
BOX 20068
10460 STOCKHOLM
KontorsadressKATARINAVÄGEN 15
STOCKHOLM
Övriga kontaktuppgifterTelefonnummer: 08-6587800
Jobbnummer 2940073
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