Technical artist

EA Digital Illusions CE AB / Grafiska jobb / Stockholm
2015-10-21
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Creating visually stunning, immersive games is an art that takes a tremendous amount of skill and talent. DICE artists are responsible for creating the visual elements of a game, such as characters, scenery, objects, vehicles, surface textures, clothing, and even user interface components. Other Artists bring the game to life with Animation, Lighting and Visual effects and draw the gamer into an immersive experience where they can suspend disbelief and emotionally connect with the game and enjoy the ride. Some games go for a look that is as realistic as possible, while others aim for a more stylized or fantastical look. In the end, the look of a game is one of the most significant factors contributing to the overall success of the game.

The Technical Artists (TA) act as a bridge between the artists and programmers working on a game. They ensure that art assets can be easily integrated into a game without sacrificing the overall artistic vision or exceeding the technical limits of the chosen platform. Technical Artist is becoming increasingly important as game systems become more complex. The Technical Artists work as part of the art team, and coordinate closely with the lead artists and the art director, as well as with the lead programmers.

The main areas of responsibility for Technical Artists include setting up and maintaining the art production workflow and making decisions about which art packages and tools a studio should use. Technical Artists are also charged with investigating new techniques and implementing them within the team. The job often includes an instructional element, with the Technical Artist sharing their knowledge with other artists via training and mentoring sessions.

The Technical Artist typically works one step removed from the direct creation of game art assets. Instead, they act in more of an advisory position, setting up the systems of production as well as solving problems as they arise. It?s crucial for the Technical Artist to keep up-to-date in changes in technology, both in terms of console hardware, art packages, and new techniques. The Technical Artist is expected to be able to create custom tools to improve the efficiency of their team. This is usually carried out using the scripting languages included in the main modeling packages.

The Technical Artist will also research and oversee the implementation of rendering techniques such as normal and specular maps, particle systems, and pixel shaders as well.

Skillset
• Organized
• Problem solver
• Like to help and support
• Expert in at least one of the common 3D softwares
• Some knowledge in the most common game industry softwares and tools
• Able to work under high pressure and tight schedules
• Shader knowledge
• Some knowledge in memory/performance work for AAA titles is a +
• Interest in game and rendering tech
• Scripting knowledge

Read more about the position, and apply online at: dice.se/jobs

Varaktighet, arbetstid
Tillsvidare
Heltid

Publiceringsdatum
2015-10-21

Ersättning
Fast månads- vecko- eller timlön

Så ansöker du
Apply online: dice.se/jobs

Företag
EA DIGITAL ILLUSIONS CE AB

Adress
EA DIGITAL ILLUSIONS CE AB
BOX 20068
10460 STOCKHOLM

Kontorsadress
KATARINAVÄGEN 15
STOCKHOLM

Övriga kontaktuppgifter
Telefonnummer: 08-6587800

Jobbnummer
2491221

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