System Programmer

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Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix), the developer of Mad Max (published by Warner Bros. Interactive Entertainment) and is currently working on Rage 2 (published by Bethesda Softworks), scheduled for release in 2019. As a publisher, Avalanche Studios has brought free-to-play service theHunter Classic to market and reached more than 7 million registered players across 190 countries. The theHunter franchise was expanded in 2017 to also include premium title theHunter: Call of the Wild, which was released for PC and subsequently console platforms. Avalanche Studios, which is based in Stockholm, New York City and Malmö, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay.

Avalanche Studios are looking for an experienced System Programmer to work within a mid-sized team on a new, exciting self-published title.

The Position
As a system programmer on this project you play a vital role in the smooth development of the game. You will help develop, maintain and adapt the lower level systems of the game such as spawning, memory management, job scheduling, threading framework, frame layout, streaming, TRCs, networking interfaces. You will be involved in profiling and optimizing our game as well as assisting with debugging and the design of core systems. You should have a strong background in lower level console programming with experience from shipped titles.

Required qualifications
5+ years of professional programming experience
At least one current generation console title shipped
A solid commitment to code quality and test procedures
Strong profiling and optimization skills
A solid understanding of the console architectures
Strong communication skills and ability to work in a team

Beneficial Experience
Experience from assembly level debugging, preferably PPC or X86
Experience with console TCRs
Experience with streaming engines and how that affects resource management
Experience working on multiplayer games
Additional experience in other areas of code such as:
Graphics
Physics
AI / Animation
Sound programming
Tools

To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools, technologies and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way. You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.

To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö.

To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools, technologies and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way. You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.

To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Malmö.

Our Values
At Avalanche Studios, we believe in worlds without limits, and we are committed to develop a diverse and inclusive workplace. We strive to hire great talent from a variety of backgrounds. Being part of our world is not contingent on where you're from, your gender, or sexual orientation. It's all about your passion, courage and craftsmanship.

Malmö Studio
Our studio in Malmö, Sweden is the company's third location since it was founded in Stockholm in 2003, and expanded to New York City in 2011.The Malmö studio will focus on development of current and future Avalanche Studios IPs, relatively small and flexible projects which rest on a solid foundation of AAA production values and award-winning proprietary technology. Malmö was chosen because of its unique location, rich culture and - above all - thriving game development community. With its creative independence, a decade and a half of experience and strong portfolio of games, Avalanche Studios will fill a unique position in the city.

Publiceringsdatum
2018-10-18

Så ansöker du
Sista dag att ansöka är 2018-11-17
Klicka på denna länk för att göra din ansökan

Företag
FATALIST DEVELOPMENT AB

Adress
FATALIST DEVELOPMENT AB
ÅSÖGATAN 108 PLAN 7
11827 STOCKHOLM

Kontorsadress
Västgötagatan 5

Jobbnummer
4409605

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