SR Technical Artist-Tom Clancy's The Division

Ubisoft Entertainment Sweden AB / Grafiska jobb / Malmö
2014-01-10
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About the position

Massive is looking for a Technical Artist to join our Tom Clancy's The Division team. As a Technical Artist at Massive you will be pushing the visual quality and the tech behind it, while supporting the art team and its workflow and pipeline. You will frequently interact with other Technical artists, artists, level designers and programmers. The position is full time on site at our studio in Malmö, Sweden and is open to intermediate and senior applicants.

Responsibilities

Day-to-day Art and Tech team support
Help solve specific issues blocking production
Assist other team members in achieving their tasks more efficiently
Training of colleagues
Documentation of systems and art pipeline
Safeguard memory budgets for art assets
Performance optimization of art assets
Streaming set up and techniques for in engine assets

You as a candidate

You are a passionate gamer and an even more passionate Technical Artist or passionate artist who wants to transition into Technical Artist. You have spent a lot of time playing benchmark titles on both PC and Consoles. You are open to new ideas and you constantly strive to push your work to the highest possible level. Good enough is not in your vocabulary; excellent is your lowest acceptable standard. Preferably you have a combination of classical or 3D art training with a good technical knowledge and a focus on games. Experience of multi-platform development is meriting.

Required skills and experience

Working knowledge at least one of the following; 3DSMAX, Maya, Modo, Zbrush and Photoshop (preferable Modo or Maya)
Shipped at least 1 AAA title as Technical Artist
Experience with art asset optimization techniques
Experience with memory budgets and optimization
Positive can-do attitude, teamplayer
Approachable, flexible, structured and responsible
Used to working independently within a group environment
Ability to quickly learn new tools
Good understanding of the artist pipeline and workflow
Problem solving

Additional skills
Experience Third Person open world game development
Console experience
Experience from in engine streaming techniques

About Massive

Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in a meritocratic environment with friendly atmosphere and some of the best craftsmen of the industry! On top of that we have great support from Ubisoft and uncompromising commitment to remain a top quality AAA development studio. Are you up for it? It?s time to come aboard for the ride!

Massive Entertainment, a fully owned Ubisoft Entertainment studio, is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and has more than 250 passionate game developers working on several major titles of different genres. We take pride in our games and so far we have had great success with best selling games like World in Conflict, Assassin?s Creed Revelations and Far Cry 3. These titles have positioned the company as one of the most prominent development studios in the world.

Please apply directly on our website at http://www.massive.se/available-positions/

Publiceringsdatum
2014-01-10

Arbetstider och omfattning
Tillsvidare
Heltid

Ersättning
Fast lön

Så ansöker du
Sista dag att ansöka är 2014-02-09
Ange följande referens när du ansöker: Technical Artist
Ansökan kan tyvärr inte göras via e-post.

Företag
UBISOFT ENTERTAINMENT SWEDEN AB

Adress
UBISOFT ENTERTAINMENT SWEDEN AB
BOX 4297
20314 MALMÖ

Kontorsadress
DROTTNINGGATAN 34
MALMÖ

Övriga kontaktuppgifter
Telefonnummer: 040-6001000

Jobbnummer
1746679

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