Senior Tools Software Engineer - Battlefield Central Tech

EA Digital Illusions CE AB / Datajobb / Stockholm
2022-09-28
Observera att sista ansökningsdag har passerat.
➡️ Klicka här för den senare publicerade platsannonsen "Senior Tools Software Engineer - Battlefield Central Tech" (publicerad 2023-01-17) ⬅️


Visa alla datajobb i Stockholm, Solna, Lidingö, Sundbyberg, Danderyd eller i hela Sverige
Visa alla jobb hos EA Digital Illusions CE AB i Stockholm, Uppsala, Göteborg eller i hela Sverige

We are looking for talented people to join our team building core, impactful, and empowering technology for Battlefield! Our Battlefield Technology Team is home to remarkable technical talent building Battlefield tools and technology on EA's proprietary game engine, Frostbite. We strive to empower engineering and content creation with a myriad of tools and workflows, while empowering the multi-studio distributed development team to create innovative and connected experiences for Battlefield fans around the world. Our people are the backbone and driving force to our creative products, and that's why we're dedicated to providing everyone the chance to express themselves and be their very best as we work towards a common cause. Join us!
The Platform team
The Platform team is here to provide the foundation for our game teams. We are on a mission to create the most immersive and engaging experiences in the world, and the Platform team is here to unlock the creative power of our game developers on that mission.
Responsibilities
As a Software Engineer, you will be part of a team delivering reliable tools and technology for Battlefield game teams. You will be responsible for understanding the needs, breaking down problems and finding pragmatic solutions. Work with code versions on different streams/branches and be familiar with merging or porting code across them. Respond to issues within the Frostbite production environment by working across teams and gathering data to help troubleshoot issues. You will collaborate across domain teams and assist QA on releases/updates. You will help establish new policies, improving process and culture to reach better quality. Implement tools to help improve the efficiency of how software is developed and tested while elevating the product quality. You will report into a Craft Manager.
Requirements
Previous experiences in Software Engineer discipline or multiple Engineering disciplines in software development cycle:
Generalist with 2+ years of professional experience in C# (editor)
Debugging experience
Navigating large code bases
Experience with C++ (runtime)
Experience with version control on projects with a large number of contributors
Ability to adapt communication style to different disciplines other than engineering

Nice to have:
Production experience with game engines
Experience with Powershell and Python
Experience with CI build systems and build automation

What's in it for you? Glad you asked!
We realize it takes world-class people to make world-class games, we offer great compensation packages and a culture that thrives off creativity and individuality.
We love to celebrate our great perks like comprehensive health and benefit packages, pension plans, bonuses and Restricted Stock Units (RSUs), tuition reimbursement, free video games and more!

Publiceringsdatum
2022-09-28

Så ansöker du
Sista dag att ansöka är 2022-10-08
Klicka på denna länk för att göra din ansökan

Adress
EA Digital Illusions CE AB
Södermalmsállen 36
11828 Stockholm

Omfattning
Detta är ett heltidsjobb.

Arbetsgivare
EA Digital Illusions CE AB (org.nr 556710-6520)
Södermalmsállen 36 (visa karta)
118 28  STOCKHOLM

Arbetsplats
Ea Digital Illusions Ce AB

Jobbnummer
7022157

Observera att sista ansökningsdag har passerat.

Prenumerera på jobb från EA Digital Illusions CE AB

Fyll i din e-postadress för att få e-postnotifiering när det dyker upp fler lediga jobb hos EA Digital Illusions CE AB: