Props Master/Animator
Machinegames Sweden AB / Grafiska jobb / Uppsala
2025-06-27
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In this role you will be part of the team that oversees and coordinates the props needed for our motion capture shoots before, during and after our shoots.
You will be working in a tight-knit department under the supervision of our Leads and Animation Director and collaborate in cross-functional teams on a daily basis.
To thrive in this role, we believe that you are a well versed all-rounded animator that enjoys both working in a detail-oriented capacity but also with a great eye for overseeing the bigger picture.
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
• We value Team performance over individual performance
• We practice an open door policy
• We deliver what we promise
• We give constructive and actionable feedback
• We practice ownership and accountability
• We learn from our mistakes.
This is a permanent onsite position, with the possibility to work in a hybrid capacity, at our HQ in Uppsala, Sweden, starting as soon as possible.
We will support your relocation and/or application for work permit if you have a non-EU passport and/or are not currently residing in Sweden.
Responsibilities
Props.
On-stage supervision of props and sets during rehearsals and performances. Prop Masters oversee the placement and use of props, ensuring actors have what they need when they need it. Monitoring prop continuity between takes
Inventory and organization. Maintain accurate inventory records of all props, ensuring they are stored properly and easily accessible. This includes labeling and categorizing props, as well as preparing backup plans for each item
Maintenance and repair. Responsible for maintaining props in good working order, repairing damaged props, and ensuring they are safe for actors to use.
Hiring and buying props.
Communicate needs to any out-of-team or external dependencies.
Animation.
Motion edit solved motion capture data to the level of quality determined in the animation pipeline.
Create keyframe animations.
Together with members of the team (production unit or advanced gameplay /effects team) work out animation needs and requirements for assigned game content, i.e. a level or cut-scene in the game.
Qualifications
Technical skills - Proficiency in a variety of crafts, such as carpentry and painting.
Organizational skills - Highly organized, capable of managing complex schedules and budgets, and maintaining accurate inventory records.
Communication skills - able to communicate effectively with production designers, actors, and other crew members.
Creativity and problem solving - Need to be creative in designing and constructing props, especially when working within a specific budget.
Minimum +3 years of prior experience to the relevant fields.
Experienced in working with Motion Builder.
Exhibit a high level of skill within your area of expertise as well as explore new trends and ideas in your area and apply them to work.
Excellent communication skills in English, both written and verbal
Portfolio demonstrating required skills.
CV in English.
Preferred Skills
Mocap experience in game development
Solid animation skills both when it comes to motion editing and keyframing.
Så ansöker du Sista dag att ansöka är 2025-07-27
Klicka på denna länk för att göra din ansökan Omfattning Detta är ett heltidsjobb.
Arbetsgivare Machinegames Sweden AB (org.nr 556815-1483)
S:t Persgatan 10 (
visa karta)
753 20 UPPSALA
Jobbnummer 9406926