Lead Animation Programmer [Snowdrop]

Ubisoft Entertainment Sweden AB / Datajobb / Malmö
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Job Description
Looking for a great job creating games? We're currently looking for Talent in Animation Programming to join our team in Malmö. Whether you are at the beginning of your career in Animation Programming or an experienced developer, we would like to hear from you.
This is a permanent position based in Malmö, Sweden, and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager / cover letter in English. Applications will be reviewed whilst the job-ad is posted.
Responsibilities
Developing advanced character animation systems for large scale games
Working with core animation systems, ragdolls, IK, procedural animations, locomotion systems and workflow improvements
Prototyping and integrating cutting edge animation technologies
Developing and supporting of the connections between animation, AI and physics systems
Developing, maintaining and communication of a clear technical strategy for animation and code architecture for SnowdropTM, our in-house developed engine
Drive the interactions between the animation and physics systems to implement dynamic character behaviors

Qualifications
You as a person
You will be part of a team of programmers where quality and attention to detail is highly valued. You will also work close to both game-designers and operations in your daily work, as a part of a team of highly motivated, passionate and skilled game developers. You probably have a passion for creating games, and breath-taking animations, and will most likely describe yourself as creative, hard working, result oriented and cooperative.
Besides the above we're looking for someone with experiences within the following areas:
6+ years of console game development (Xbox or Playstation) using C++
Good understanding of the animation pipeline from start to end - techniques used for facial capture and motion capture, rigging, data clean-up, etc.
Good understanding of modern animation techniques such as motion fields and inverse kinematics
Knowledge of third-party animation systems such as Havok Animation, NaturalMotion Morpheme or
Autodesk HumanIK as well as techniques for low-level optimization and data compression
Good understanding of 3D math

Good to know
As we aim to build a team who continuously push the boundaries of what's possible within game development (and because we love to learn and grow from the people around us), we might ask you to do a practical test as a part of the recruitment process.
We look forward to receiving your application and learning more about you. In the meantime, why not take a look at the videos posted below.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö, Sweden and part of the Ubisoft family. We're a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio's goal has always been - and still is - to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy's The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.

Publiceringsdatum
2021-07-07

Så ansöker du
Sista dag att ansöka är 2021-07-19
Klicka på denna länk för att göra din ansökan

Adress
Ubisoft Entertainment Sweden AB
DROTTNINGGATAN 34
20314 MALMÖ

Omfattning
Detta är ett heltidsjobb.

Arbetsgivare
Ubisoft Entertainment Sweden AB (org.nr 556758-3611)
Drottninggatan 34 (visa karta)
203 14  MALMÖ

Arbetsplats
Ubisoft Entertainment Sweden AB

Jobbnummer
5852369

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