Game designer
Fatshark Studios AB / Grafiska jobb / Stockholm
Observera att sista ansökningsdag har passerat.
Visa alla grafiska jobb i Stockholm,
Solna,
Lidingö,
Sundbyberg,
Danderyd eller i
hela Sverige Visa alla jobb hos Fatshark Studios AB i Stockholm The role
We are looking for a Game Designer with experience in developing and populating progression related RPG systems from start of production to launch. You will be joining our newest game team working on an unannounced project.
Game Designers are responsible for creating the best possible experience for players in close cooperation with the rest of the team. You will plan and define elements and components of the game, orchestrating how all those elements come together and get presented to the player.
At Fatshark, we strive to involve all members of the team in the decision process in order to realize great ideas together. In this highly creative environment collaboration is key. Handling feedback and teamwork skills are crucial in your daily work. You will also have the support of other Game Designers and the Design Director.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
A playful, friendly and inclusive work place
Hands-on production environment with an emphasis on cooperative/multiplayer games
Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
Regulated flex time and paid overtime
Occupational pension
Wellness benefits and health checkups
Bonus program
Office located in central Stockholm
What you'll do
Lead the charge for the RPG systems experience and player progression
Help guide the priorities by designing smart core systems from pre-production to a shippable product
Collaborate with engineers, artists and other designers in different teams
Act on feedback from external or internal parties and provide it to others
Create a low barrier of entry for new players to get introduced to the game
Assess the current state of the game and address problems with system driven solutions
Required qualifications
Well-versed in game design theory
3+ years of experience working as a professional Game Designer in a team
Contributed extensively to one or more shipped games for consoles and/or PC developed in Unreal Engine 4/5
Knowledgeable about cooperative multiplayer games
Knowledgeable in RPG titles
High proficiency in systems design
Must work well in a team environment:
Strong communication skills
Takes and understands direction well
Meets deadlines and handles multiple tasks
Ability to collaborate with other team members
Bonus qualifications
Shipped at least 1 AAA or equivalent game
Experience working on an active live service
Application details
We are following the policy of working 4 days in the office per week, with 1 day option to work from home. The on-boarding is being done fully in the office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm (on-site)
Start: ASAP/ Q1 2024
Form of Employment: permanent, full-time
Så ansöker du Sista dag att ansöka är 2024-03-24
Klicka på denna länk för att göra din ansökan Omfattning Detta är ett heltidsjobb.
Arbetsgivare Fatshark Studios AB (org.nr 556716-0246)
Rosenlundsgatan 29c (
visa karta)
118 63 STOCKHOLM
Arbetsplats Fatshark Studios AB
Jobbnummer 8538471
Observera att sista ansökningsdag har passerat.