Audio Designer

Sharkmob AB / Ljus- och ljudjobb / Malmö
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Do you often find yourself thinking about the sound of a movie rather than focusing on the actual movie? Is your attention drawn to ways of how to improve the audio of the games you play, that you believe would have made the overall experience even more engaging?

As an Audio Designer you will be part of the team for our recently announced game Exoborne. The audio team at Sharkmob is passionate about all things audio and games; we are always pushing ourselves to innovate. The work we do involves both creative and technical aspects, and is benefited by the state-of-the-art sound studios we have at our disposal.

You will be joining a friendly team of Audio Designers, Audio Programmers and Audio Director, and will have the opportunity to make a significant contribution to the sound of our upcoming game.

Your work will involve both design and implementation of sound, helping to set the tone for the game and make everything come together! This position will not include any music composition, therefore we are only looking for candidates with sound design experience.

Here is a chance to make an impact and not only create a game but build a company and make your voice heard. Sound interesting? See below if you believe that you have what it takes!

Responsibilities

• Be a key sound design contributor within our Audio Team

• Create and implement sound assets like weapons, vehicles, items, characters, ambience, UI and VO

• Help planning and organize audio tasks

• Communicate effectively with artists, designers and programmers about the audio needs for our games and make sure they are consistent with the vision

• Occasional recording of sound effects and production planning

• Help testing and Quality Control of in-game audio assets

Requirements

• Solid experience creating sound for (AAA) games

• Experience implementing game audio using Wwise

• Proficiency with modern computer-based audio production tools such as Reaper or similar

• Experience with visual scripting (such as Unreal Blueprints), or a willingness to learn

• Excellent communication skills as you will work closely with your team and other departments

Bonus points

• Used to working with a major game engine

• Experience working with spatial and 3d audio in Wwise

Remember to include a link to your portfolio or showreel in your resume if you want to be considered for the position.

Who we are
Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights.

Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022.

At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/about).

Ersättning
Lön enligt överenskommelse

Så ansöker du
Sista dag att ansöka är 2024-06-07
Klicka på denna länk för att göra din ansökan

Omfattning
Detta är ett heltidsjobb.

Arbetsgivare
Sharkmob AB (org.nr 559069-1787), http://www.sharkmob.com

Arbetsplats
Sharkmob

Jobbnummer
8341644

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