Technical Animator [Avatar Project / Tom Clancy's The Division]

Ubisoft Entertainment Sweden AB / Grafiska jobb / Malmö
2017-06-21
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JOB DESCRIPTION

As a Technical Animator at Massive you will be responsible for developing and maintaining complex rigging setups for in-game and cinematic characters. You will work directly with programmers, animators, artists and designers to find intuitive and smart ways to create content.

Responsibilities

• Developing, building, and maintaining high-quality character rigging solutions

• Collaborating with other disciplines to ensure compliance of character features with technical, aesthetic and gameplay constraints.

• Participating in and supervise integration of character assets into the game engine

• Researching and develop new techniques and innovate technologies that improve character believability

• Developing rigging/character tools with an eye towards usability and scalability

• Solving challenging technical character issues in engine

You as a person
To suit this position you have a passion for games and a solid understanding of game asset creation and animation systems fundamentals, with prior experience in rigging, skinning and related character technologies. It's important that you can work independently within your area of competence and at the same time you are able to work well within a team. As a person you are creative, team-spirited and result oriented. You should have very high standards and a mind-set to create the best game experience ever.

QUALIFICATIONS

• Ability to think creatively to resolve technical challenges and limitations

• Experience working with procedural driven joint systems

• Passion and curiosity for building/exploring cutting-edge rigging/animation solutions

• Good knowledge of Autodesk Maya preferred, knowledge of 3DS Max, Motionbuilder and similar packages useful

• Scripting experience (MEL-script, python or equivalent) is a big bonus

• Comfortable working with node-graph-based tools/workflow

• Communicate complex ideas across disciplines effectively

• Excited by the ongoing challenge of creating beautiful visuals via technical solutions

• 3+ Years of experience preferably in the video game industry

• Fluent in English, both verbally and written

Please note that only applications with portfolio will be considered.

Massive Entertainment is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and fully owned by Ubisoft Entertainment, the world's third largest independent video game publisher. We are around 400 people from 35 different countries.

We value diversity at Massive and promote a family-friendly culture and a gender-balanced work environment, where equal opportunities play a meaningful role in the day-to-day operations of our studio. Ubisoft is committed to enriching players' lives with original & memorable entertainment experiences. We build worlds that are a playground for the imagination, offering moments of surprise, fun and adventure as well as opportunities for learning and self-discovery. At Ubisoft, you'll grow and collaborate with highly talented teams from around the world.

Publiceringsdatum
2017-06-21

Så ansöker du
Sista dag att ansöka är 2017-07-03
Klicka på denna länk för att göra din ansökan

Kontakt
Ami Faraguna ann-marie.faraguna@massive.se

Företag
UBISOFT ENTERTAINMENT SWEDEN AB

Adress
UBISOFT ENTERTAINMENT SWEDEN AB
BOX 4297
20314 MALMÖ

Kontorsadress
Drottninggatan 34

Jobbnummer
3570120

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