Hard Surface Artist
Fatalist Development AB / Formgivarjobb / Stockholm
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hela Sverige The Position
As a Hard-surface artist at Avalanche Studios you will work in collaboration with art and other departments to visually create the vehicles, weapons and other key assets in the world. We expect you to take your art all the way from conceptual mockups through modeling and texturing to final implementation in the game. You will also be responsible for the final functionality of your assets, such as complex collision modeling, destruction and morph-target creation, and other technical setups.
Required qualifications
Excellent modeling and texturing skills using Autodesk Maya and Adobe Photoshop
A strong understanding of asset art pipelines, including normal map projection and waepon modeling
Experience with physical based rendering
A strong reel demonstrating well-documented artistic ability
A great sense of technical know how and functional problem-solving
A strong sense for how mechanical objects are fabricated and assembled
Passion for playing and making games
Avalanche Studios and its subsidiary Expansive Worlds are looking for an experienced hard-surface artist to work with us on our self-published title theHunter: Call of the Wild. The game has been released in February 2017 but our work has only begun. We are interested in hearing from all levels of developer for this position; junior, on-level, and senior artists.
Publiceringsdatum2017-07-05Så ansöker duSista dag att ansöka är 2017-08-04
Klicka på denna länk för att göra din ansökanFöretagFATALIST DEVELOPMENT AB
AdressFATALIST DEVELOPMENT AB
ÅSÖGATAN 108 PLAN 7
11827 STOCKHOLM
KontorsadressVästgötagatan 5 9TR
Jobbnummer 3592113
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