AI Programmer

Avalanche Studios / Datajobb / Stockholm
2015-12-11
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Avalanche Studios is looking for an AI Programmer to join a top-tier, experienced team to help create our enemy and friendly character behaviors on an exciting, new, AAA project.  This project is still in its infancy but is one of the most exciting and ambitious that Avalanche have taken on.

The Position

As an AI programmer you will work with designers to create fun and robust character behaviors for one of our AAA action titles. You will work with animators and designers to fully realize NPC combat, driving and general behaviors.   This will mean using, and occasionally further developing, technologies, tools and systems in the areas of pathfinding, tactical decision making, group movement and communication, combat, locomotion and interaction.  It will also mean taking high level ambitions and design ideas and translating these into practical solutions and approaches.  

It is expected that you see your responsibility as delivering a successful end-user experience, together with your team-mates, rather than just handing off technological solutions to content creators.  Much of the success of well executed in-game NPC characters is down to how successfully they are integrated with all of the systems within the game engine, e.g. physics, SFX, VFX, dialog, etc.  Previous experience and an ability to work with multiple systems is a definite advantage.  Finally, as with any other programming role, you will have to be able to balance functional requirements with technical requirements in the areas of performance, stability, memory usage, interoperability.

To thrive in a programming position at Avalanche Studios, you need to be willing and have the ability to learn new tools and workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way.  You can communicate to clearly establish common goals and align expectations. You are ambitious and are interested in pushing the boundaries of our user experience but can also skillfully balance this with the realities and constraints of the situation at hand.  

Required Qualifications

A strong passion for game AI and a keen sense of fun gameplay
Prior experience working as a programmer on at least one shipped title
Familiarity with animation, physics and gameplay code in general
Fluency in C/C++

Beneficial Experience

Experience with Havok AI and Animation
Experience working with action planners and behavior trees
Experience working with pathfinding, preferably navmeshes, and obstacle avoidance algorithms
Experience working with character scripting, animation state machines, animation blending and similar techniques

To apply for this position please register below with a detailed CV and cover letter. Apply as soon as possible as we review applications continuously. All further information is provided under non-disclosure agreement only. All applicants are required to relocate to work full-time in Stockholm.

Varaktighet, arbetstid
Heltid -

Publiceringsdatum
2015-12-11

Ersättning
Enligt överenskommelse

Så ansöker du
Sista dag att ansöka är 2016-02-09
Klicka på denna länk för att göra din ansökan

Företag
Avalanche Studios

Adress
Avalanche Studios
Åsögatan 108
11829 Stockholm

Kontorsadress
Åsögatan 108

Övriga kontaktuppgifter

Jobbnummer
2572102

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